BEACH VOLLEY
A Beach volley match does not have a specific duration, the match depends on the sets won by each team. If any player is replaced with another player before the start of the match, all bets will be void. If a match starts but is not completed, all bets based on the final result will be deemed void, with the exception of markets where the outcome has already been determined.
Main Markets:
Winner: Predict whether the winner in the match will be the home team (1) or the away team (2)
Exact Sets: Consists of predicting whether the total number of sets played in the match will be more or less than the number given in the chosen betting market.
Correct Score: You have to predict the correct score of the match in terms of sets won by each team. Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting the indicated spread to the result of the match (in points).
Total Points: Consists of predicting whether the total of points scored by both teams will be more or less than the number given in the chosen betting market.
How many sets will be decided by extra points ?: Predict how many sets will reach extra points.
Set Markets:
1st/2nd/3rd/4th/5th set - Winner: Predict whether the winner in the mentioned set will be the home team
(1) or the away team (2)
1st/2nd/3rd/4th/5th set - Total Points: Predict whether the total points accumulated by both teams in a given set will be over or under a given number in the market.
1st/2nd/3rd/4th/5th set - Point Handicap: You have to predict the winner of the mentioned set (in won points) adding or subtracting the indicated spread to the result of the match (in points).
1st/2nd/3rd/4th/5th set - odd/even: Predict whether the total points accumulated by both teams in the relevant match or set will be an odd or even number.
1st/2nd/3rd/4th/5th set - race to X points : You have to predict which team will reach X points first for the mentioned set.
1st/2nd/3rd/4th/5th set - X point: You have to predict which team will score the X points first for the mentioned set.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
DARTS
A Darts Game is considered to have started when the first dart has been thrown in the first round of the first set. If the stated number of sets is not completed, bets for the exact result will be void. The highest score possible with three darts is 180, obtained when all three darts land in the triple 20 (the term can be found in many markets).
Main Markets:
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Set Handicap: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.
Total 180s: You have to predict if the total number of 180s achieved in the match by both players will be over or under the spread indicated.
Most 180s: You have to predict which player will achieve the most 180s in the match (or if there will be a draw).
180s Handicap: You have to predict the result in terms of 180s achieved by each player adding or subtracting to the final result the spread specified in the bet.
Home team total 180s: You have to predict if the total number of 180s achieved in the match by player 1 will be over or under the spread indicated.
Away team total 180s: You have to predict if the total number of 180s achieved in the match by player 2 will be over or under the spread indicated.
Set Handicap (3-way): You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.
Correct score (in sets): You have to predict the correct score in sets of the entire match.
Player to score a 180: You have to predict which player will achieve the selected 180 in the match (or if there will be none).
Fast Markets:
Xth set - Nth Leg Winner: You have to predict which player will win Leg N of set X.
xth set - correct score (in legs): Predict the correct score in legs of the mentioned set.
xth set - leg handicap: You have to predict the winner of the mentioned set (in legs) adding or subtracting the indicated spread to the result of the match (in legs).
xth set - total legs: Predict whether the total legs played in the given set will be over or under a given number in the market.
xth set - odd/even legs: Predict whether the total legs played in the given set will be an odd or even number.
xth set leg x - total darts: You have to predict if total darts thrown by a player to win a specific leg will be over or under the spread indicated.
xth set leg x - highest scoring player on xth visits: You have to predict which player will score more points in a specific visit.
xth set leg x - point range on xth visit: You have to predict what will be the point range of a player’s specific visit.
xth set leg x - checkout score x:y+: You have to predict if checkout score of a specific leg will be over or under 40.5
xth set leg x - checkout colour: You have to predict if checkout colour of a specific leg will be red or green.
xth set - most 180s: You have to predict which player will achieve the most 180s in the mentioned set (or if there will be a draw).
xth set - total 180s: You have to predict if the total number of 180s achieved in the mentioned set by both players will be over or under the spread indicated.
xth set - Home team total 180s: You have to predict if the total number of 180s achieved in the mentioned set by player 1 will be over or under the spread indicated.
xth set - Away team total 180s: You have to predict if the total number of 180s achieved in the mentioned set by player 2 will be over or under the spread indicated.
xth set leg x - any player to score a 180: You have to predict if any player will achieve a 180 in the mentioned set and leg (or if there will be none).
xth set leg x - Home team to score a 180: You have to predict if player 1 will achieve a 180 in the mentioned set and leg (or if there will be none).
xth set leg x - Away team to score a 180: You have to predict if player 2 will achieve a 180 in the mentioned set and leg (or if there will be none).
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Top 2: You have to predict the finalists of the given tournament according to the official ranking of the competition.
Who will go furthest: Predict which of the mentioned players will reach the later stage (or same).
Stage of Elimination: Predict which round the selected player will be eliminated in. overtime
Winning Nationality: You have to predict the nationality of the winner.
Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf. Winning quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter. First Time Winner?: You have to predict if there will be a first time winner or not.
Xth Quarter Winner: You have to predict the winner of the mentioned quarter (1st/2nd/3rd/4th).
FUTSAL
A game of Indoor Soccer is considered with 40 minutes of play as official. All matches will be determined with the final score of regular time, unless otherwise indicated. Regular time must be completed for bets to stand unless otherwise stated.
The bets will be valid within the regular time; plus time added by the referee due to time lost as a result of injuries and substitutions. Overtime, golden goal and the definition of the match by penalties are not valid to settle bets on this sport.
Futsal Markets:
Winner - 1X2: For this, there can be three possibilities: That the home team wins (1), that the final score is a draw (x) or that the visitor is the winner (2).
Double chance (1X-12-X2): bet market in which the player can maximize his chances of winning by covering himself with two outcomes: 1X (home win or draw), 12 (home win or away win) and X2 (draw or away win).
*If a match is played on neutral ground, the team named first is considered home.
Next Goal: Bet on predicting which of the two teams will score the next goal. You can also bet on "no goal" (no goal will be scored).
Both teams to score: There are two possibilities (yes-no) that both teams score at least one goal each. Odd/Even goals to home team, to away team and total goals: The bet consists of predicting if the total goals of a match will be odd or even. If the match ends in a draw at 0-0 it will be settled as an even number of goals. If the match is suspended, all bets on the match will be void.
Total (Total Home Team - Total Away Team): Consists of betting on the number of goals in a match scored by both teams or by each team individually. For example, you decide to bet on an “Over”, this means that you bet on more than a certain number of goals. On the contrary, if you bet on an “Under” then you bet on less than a certain number of goals.
Who will win the rest of the match? (Live bets apply): This is a live betting market, you bet on who will win the rest of the match. From the moment the bet is made, the score is counting as 0:0 regardless of the actual score of the match.
Draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
Score or exact result: Bet on the exact result of a match, that is, on the exact score at the end of 40 minutes.
Winning margin: In this type of bets, you predict which team will win and by how much difference it will win.
Home team goal range: Predict in a selected range, how many goals in total will be scored from the home team.
Away team goal range: Predict in a selected range, how many goals in total will be scored from the away team.
First Half Markets
1st half - 1x2: You have to predict the outcome of the first half. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
1st half - which team wins the rest: Regardless of the actual score of the fist half, at the time of placing the bet the score of the event will be considered to be 0-0.
1st half - xth goal: You have to predict which Team will score the next goal in the first half. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
1st half - handicap: You have to predict the final result of the first half taking in consideration the handicap in brackets.
1st half - total: You have to predict if the total number of goals scored during the first half will be over or under the line indicated.
Other Markets
Overtime - 1x2: You have to predict the outcome of the overtime. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Overtime - which team wins the rest: Regardless of the actual score of the overtime, at the time of placing the bet the score of the event will be considered to be 0-0.
Overtime - xth goal: You have to predict which Team will score the next goal in the overtime. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the overtime will be over or under the line indicated.
Penalty shootout - winner: You have to predict the winner of the penalty shootout.
Penalty shootout - xth goal: You have to predict which team will score the xth goal in the penalty shootout.
SNOOKER
If a match starts, but is not finished for any reason, all bets offered on the final result of the match are void. For betting purposes, only balls that have entered "legally" will be counted, e.g. when there is a "foul ball" involved, the balls entered will not be considered. Bets will be settled accordingly.
Snooker Markets:
In the case of a re-rack in any of the frames, the following rules will apply:
Frame winner: all bets are valid and will be settled according to the official winner of the frame. Decided bets: all bets the outcome of which has been determined before the re-rack will be valid. Any event after the re-rack will be irrelevant for betting.
Undecided bets: all bets the outcome of which has not been determined before the re-rack will be settled only according to the events that occurred after the re-rack. Any event prior to the re-rack will be irrelevant for betting.
All bets referring to the final result of the frame (for example: total bets, odd/even bets) will be settled with the official result of the frame.
Frame Bet (Exact Result): The bet refers to the exact final result in the total of frames played.
Frame Winner: This bet refers to the winner of a given frame. This frame must be completed for bets to be valid.
Total: Predict the total of points that will be won in the match.
First to reach 3 Frames: Predict who will be the first to reach 3 frames, Some of the players must reach 3 frames for the bets to stand.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
GOLF
Dead heat rule applies to markets where a tie selection is not explicitly offered such as 2ball and 3ball markets.
A dead heat is defined as an event in which there are two or more joint winning contracts Dead heat rules state that the stake should be divided by the number of competitors involved in the dead heat and then settled at the normal odds. With the dead heat rule the potential winnings are re-calculated based on the number of competitors with the same performance.
A player is deemed to have played once he/she has teed off. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18 hole betting.
Where a tournament is reduced from the scheduled number of holes for any reason (i.e. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void.
Outrights/Antepost bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers.
Skins Tournaments will be subject to Dead-Heat rules in the event of players winning equal amounts of prize money at the end of the specified competition. If additional holes are played to declare a single winner then this will be used for settlement purposes.
Golf Markets:
Tournament Winner: You have to predict the winner of the tournament.
Group winner: You have to predict which of the named players included in the bet will achieve the best finishing position in the tournament.
Podium: You have to predict whether your selected player will finish in the top 3 in the tournament, including ties.
Top 6: You have to predict whether your selected player will finish in the top 6 in the tournament, including ties.
Top 10: You have to predict whether your selected player will finish in the top 10 in the tournament, including ties.
Top 20: You have to predict whether your selected player will finish in the top 20 in the tournament, including ties
Top nationality Winner: You have to predict which of the named players, from the selected Nationality, included in the bet will achieve the best finishing position in the tournament.
Top Continental: You have to predict which of the named players, from the selected continent, included in the bet will achieve the best finishing position in the tournament.
Winning Margin: Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for the tournament to go to a play-off). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.
Will there be a Playoff?: You have to predict whether there will be a playoff (extra hole) or not in the mentioned tour.
Will there be a Hole in one?: Relates to a hole in one (a player is achieving one hole with one hit) being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the ‘yes’ option - ‘to make a hole in one’ - will be deemed the winner.
Top Left Handed Player: You have to predict which of the named left-handed players included in the bet will achieve the best finishing position in the tournament.
Top Former Winner: You have to predict which of the named players who have won the mentioned title in the past, included in the bet will achieve the best finishing position in the tournament.
Player to make the cut: To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st Official Cut.
1st Round Leader: You have to predict which of the named players included in the bet will achieve the best finishing position in the 1st round.
1st Round Top X (5,10,20): You have to predict if the named players included in the bet will achieve top X position in the 1st round.
Outright betting including 'Field': Non-Runner - no bet apart from 'The Field'. The price for 'The Field' includes all players not quoted in this market. Bets are accepted win only. Above Outright betting rules apply.
Betting without a nominated player(s): Dead-Heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-Heat rules also apply to the place part of Each-Way bets.
Group betting: The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-Runner - no bet deductions in line with Tattersalls' Rule 4(c) will apply. Dead-Heat rules apply except where the winner is determined by a play-off.
If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
Finishing position of a named player: In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.
54, 72 and 90 hole match betting: If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
Tournament match-ups: As above but bets void in the event of a tie.
Six shooter: Dead-Heat rules apply. Rule 4 may apply in the event of a Non-Runner. Players starting but not completing their round will be deemed losers.
Five shooter: As above but with five golfers grouped together.
18 hole betting: The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.
18 hole - two and three ball betting: Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.
Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/groups may differ. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-Runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie this will govern settlement. In 3-ball betting Dead-Heat rules apply.
For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-Heat rules apply. Non-Runner no-bet. Deductions in line with Tattersalls' Rule 4(c) will apply.
Fourballs: Bets stand once both pairings have teed off the first hole.
Handicap betting: Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets are void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 and SP place terms will apply. Dead heat rules apply.
Mythical match-ups: The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes then bets will be made void.
Player to shoot the lowest round Dead-Heat rules apply.
Individual player's round score
The line may be adjusted In-Play. All bets will be void if the player does not complete the round.
Next hole handicap - 3 balls: Dead-Heat rules apply where applicable. All bets will be void if all 3 players do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green. Next hole winner - 2 balls: All bets will be void if both players do not tee off on the nominated hole.
Settlement of bets is determined when the players leave the green.
Next hole total: Bets are settled on the combined score of the named players at the stated hole. All bets will be void if all players do not complete the nominated hole. Settlement of bets is determined when the players leave the green.
Selected player's score at the next hole : All bets will be void if the player does not complete the nominated hole. Settlement of bets is determined when the player leaves the green.
End of round leader : You have to predict who will lead in the end of the mentioned round. Dead-Heat rules apply.
Matchplay markets: If a match does not start (eg. player injured or disqualified before the start of a match) then all bets on that match will be void.
Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.
All other markets where a match finishes before completion of 18 holes (eg. by agreement), such as match score, will be settled as if the remaining uncompleted holes are ties. For example, a player 2 up at the 13th hole when the match finishes will be deemed to have won 2 and 1 (at the 17th hole). Uncompleted single hole bets will be void.
Greensomes: Bets settled on official tour result.
Foursomes: Bets stand once both pairings have teed off the first hole.
36 hole match betting: Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, eg. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).
If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
Ryder Cup/Solheim Cup/Walker Cup/Warburg Cup/Presidents Cup and any other 'international matches' All markets, including Outright, Draw No Bet, Handicap, Top points scorer, Correct score markets, will be settled on official result unless otherwise stated. In the Presidents Cup, ‘To Lift Trophy’ (without the Tie option), dead-heat rules apply.
Singles matches: If an individual match-up ends in a tie then bets will be void.
Correct score markets: All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.
Leader (day) markets: Settlement will be based on score after scheduled number of matches regardless if matches are carried over.
Leader (day-format) markets: Settlement will be based on score after scheduled number of matches in the specified format regardless if matches are carried over.
Most point matches: Markets will be settled on the whole tournament. If an individual match-up ends in a tie then bets will be void. Bets will stand once the player has teed off.
Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.
To Win/Not To Win A Major - The 4 majors are US Open, US Masters, USPGA and the British Open. Enhanced Win - Refers to tournament outright betting.
Matches to go to the 18th hole: Scheduled number of matches must start for bets to have action. The number of matches where both teams tee-off on the 18th hole will be used for settlement purposes.
Team score 1st full point: For settlement purposes the winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.
CRICKET
All bets will be settled according to the official result.
Cricket matches consist of either one or two innings, 1st innings markets on a match played with a single innings (e.g T10, T20 events) are considered as full time markets for resulting purposes. On a match with two innings (e.g. Test Series) 1st innings and 2nd innings markets will correspond to each inning separately for resulting purposes, cumulative markets for full time won't include any innings in the description of the markets.
If a match is cancelled before any play has taken place, then all markets are considered void unless the match is
replayed within 48 hours of its initial starting time. In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.
Some tournaments may last up to 5 days (e.g. Test Series), Decided markets will be resulted instantly, any markets that require an event to be fully completed (e.g.. Winner, Handicap) will be resulted after the events are officially announced as completed.
In some events the Duckworth–Lewis method may be applied by the officials in order to determine the winner. The Duckworth–Lewis–Stern method (DL) is a mathematical formulation designed to calculate the target score for the team batting second in a match interrupted by weather or other circumstances.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
In the event of a match being reduced in overs for either one or both teams (e.g. from 50 to 35 overs due to bad weather conditions) we reserve the right to void any undecided bets placed on the initial format and adjust odds and markets/lines accordingly in order to be offered again based on the new format.
Cricket Markets
Winner (incl super over): Predict the winner of the match (the result includes the super over).
Total (Over/Under): Predict whether the runs will be over or under than a given number in the whole event.
Asian Handicap: Predict who will win the game with handicap (no draw).
1X2: Predict the winner of the match (the result doesn’t include the super over). Available options: Home, Draw, Away.
Correct Score: Predict what the score will be at the end of the game.
Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
To Score Most Fours: Which team will score more Fours. Four runs are scored if the ball bounces, or rolls along the ground, before touching or going over the edge of the field. If it does not touch the edge of the field, it must touch the ground beyond it.
To score most Sixes: Which team will score more Sixes. Sixes is a term in cricket meaning that the ball flies over the boundary without touching the ground inside the field, which credits the batsman in 6 runs instead of 4.
Total (Over/Under) - Match Fours: Will the total number of Fours scored in the game be under/over a specific line.
Total (Over/Under) - Match Sixes: Will the total number of Fours scored in the game be under/over a specific line.
Total (Over/Under) - Home/Away Team: Predict whether the runs will be over or under than a given number in the whole event for the Home/Away team. The result includes the super over.
Odd/Even: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number.
Odd/Even Home/Away Team: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number for Home/Away team.
Highest Opening Partnership: Which team will score the most runs before they lose their first wicket.
1st Wicket Method: Predict what will be the 1st wicket method. The available options are: Caught, Bowled, LBW, Run Out, Stumped or any Other (includes Sent Off/Retired Out).
Method Of Dismissal 6-Way: What will be the method of the dismissal. The available options are: Caught, Bowled, LBW, Run Out, Stumped or any Other (includes Sent Off/Retired Out). If no further wickets fall all bets will be void.
Dismissal Method: Will the Next dismissal be a catch or not. The available options are: Caught, Not Caught.
Runs at fall of Wicket Home/Away Team: Total number of runs for home/away team after hitting the other team’s wicket.
Over at fall of Wicket Home/Away Team: Predict in which over the next wicket of the home/away team will fall. As an example if a wicket falls after 6.2 overs, settlement is done on 7th over. If settlement of bets can be determined they will be settled accordingly. e.g In the event a team leaves the field due to an interruption during over 15 then previous overs less than this will be settled. However, overs higher than this will be voided.
Total Runs Odd/Even in Over: Predict whether the Total of runs achieved during a specified over will be an odd or even number.
Total Runs Odd/Even in Over - Home/Away Team: Predict whether the Total of runs achieved during a specified over will be an odd or even number for Home/Away team.
Total Runs in Over: Predict whether the runs will be over or under than a given number on a specified over. The over must be completed for bets to stand unless the result is already decided.
Total Runs in Over - Home/Away Team: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team. The over must be completed for bets to stand unless the result is already decided.
Total Runs In Over - Home/Away Team 1st Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 1st inning. The over must be completed for bets to stand unless the result is already decided.
Total Runs In Over - Home/Away Team 2nd Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 2nd inning. The over must be completed for bets to stand unless the result is already decided.
Wicket in Over - Home/Away Team: Predict if there will be a wicket or not in a specified over for the home/away team. If an innings ends during an over then that over will be considered as complete unless the innings ends due to inclement weather in which case all undecided bets will be void.
Runs Off Xth Delivery - Home/Away Team: Predict if number of runs for the home/away team in the Xth delivery will be over/under a specific line.
To Win The Toss: Predict which team will win the coin flipping in the beginning of the game.
A Fifty To Be Scored In The Match: Predict if there will be at least one batsman to score 50 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.
A Hundred To Be Scored In The Match: Predict if there will be at least one batsman to score 100 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.
Most Run Outs: Predict which team will have more Run Outs. A run out usually occurs when the batsmen are attempting to run between the wickets, and the fielding team succeeds in getting the ball to one wicket before the batsman has made their ground at that end. If a match is abandoned due to any reason then all undecided bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.
Top Batsman - Home/Away Team: Predict the Top Batsman for Home/Away team. The one who makes the most runs for the home/away team will be the winner. Those who started the match but did not bat are settled as losers. Bets placed on any player not participating in the match will be void. In the event of more than one player achieving the same number of runs the one with the best scoring ratio will be settled as winner.
Top Bowler - Home/Away Team: Predict the Top Bowler for Home/Away team. The one who has more wickets is the winner. If two or more bowlers have the same number of wickets the one with the lower number of runs is considered as winner. If all bowlers have 0 wickets, then all bets are void. Bets placed on any player not participating in the match will be void.
Man Of The Match: Predict which player will be the best player of the match. Bets will be settled on the officially declared player of the match.
Batsman To Score a Fifty in The match: Predict which player will score a fifty in the match.
Highest 1st 6 Overs Score: Predict which team has the most total runs comparing first 6 overs for both teams. In the event of the same number of runs for both teams, bets will be void.
Player To Score Most Sixes: Predict which player will score the most Sixes in the game. In the event of more than one player achieving the same number of sixes the one with the best scoring ratio will be settled as winner.
Highest Individual Score: Predict if the highest individual score in runs achieved by any player will be over/under a specific line.
Total (Over/Under) Wides: Predict if the number of Wides bowled in the match will be over/under a specific line.
Total (Over/Under) Ducks: Predict if the number of Ducks in the match will be over/under a specific line. Total (Over/Under) Wickets: Predict if the number of Wickets taken in the match will be over/under a specific line.
Total (Over/Under) Extras: Predict if the number of Extras in the match will be over/under a specific line.
Fall Of 1st Wicket: How many runs will be scored at the fall of the 1st wicket.
Fall Of 1st Wicket - Home/Away Team: How many runs the home/away team will score at the fall of the 1st wicket.
Team Of Top Batsman: Predict in which team the top batsman of the game will be.
Team With Top Bowler: Predict in which team the top bowler of the game will be.
Total (Over/Under) Top Batsman: Predict if the score in runs for Top Batsman score will be over/under a specific line.
1st inning Xth Over Dismissal - Home/Away Team: Predict if a dismissal will occur in the Xth over of the 1st inning for the home/away team.
Highest Scoring Over - Total (Over/Under): Predict if the score in the highest scoring over will be over/under a specific line.
Total (Over/Under) Run Outs: Predict if the number of runs outs will be over/under a specific line.
Match Handicap: Which team will win the match with wickets and runs handicap.
To Win The Toss And The Match: Which team will win the coin toss and the match.
Total (Over/Under) 1st Over: Predict if the score in runs in the 1st Over be over/under a specific line.
Will The Game Go To Super Over?: Predict if there will be a Super Over in the Game.
Tied Match: Predict if a match will end as a tie in regular time. A tie is when at the conclusion of play, both teams have completed their innings and their scores are equal.
Completed Match: Predict if the match will be completed. A match is considered completed if there is an official result.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Series Winner: You have to predict which team will win the Serie (couple of games)